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  1. Silent Storm Snow Machine Manual
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I divide weapons into 6 groups:(1) Pistol(2)Sniper(3)SMG and MG(4)Grenade(5)Heavy weapon(6)RifleWhich is the best weapon in each group? I cheat weapon but don't know which is.

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  • Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you'll be leading a small multinational squad behind enemy lines to gather information.
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Silent Storm
Developer(s)Nival Interactive
Publisher(s)1C Company
JoWooD Productions
Encore Software
Designer(s)Dmitry 'Zak' Zakharov[1]
EngineSilent Storm engine
Platform(s)Microsoft Windows
Release
  • EU: November 7, 2003
  • NA: January 20, 2004
Genre(s)Turn-based tactics, tactical RPG
Mode(s)Single player

Silent Storm (Russian: Операция Silent Storm) is a tactical role-playing game[2] for Microsoft Windows, developed by Nival Interactive and published by JoWood in 2003 and Encore Software in 2004. The game is set in a fictionalized World War IIEurope with science fiction elements.

An advanced game engine, the Silent Storm engine, was developed for the game and reused in several later titles. Silent Storm was followed by the expansion Silent Storm: Sentinels in 2004. A third game taking place in the same setting, Hammer & Sickle, was co-developed by Novik&Co and released in 2005. A Gold edition containing both the original game and the expansion was released in Europe later that same year.

Gameplay[edit]

An in-game screenshot showing troops and Panzerkleins

The player commands a team of up to six elite soldiers on the Axis or Allied side, undertaking a variety of missions. Once the player begins a campaign, they may select a premade character or create their own to lead the team through the game. Once the introductory mission is complete, the player can access a base complete with a medical station, armoury, personnel, and a panzerklein hangar. From this point, the player may select a team of six characters from a pool of 20. Each character has a role such as medic, sniper, scout, grenadier, soldier or engineer. Each role has different advantages and liabilities in battle. As the player progresses through the game, the armoury will receive new weapons for the player to use, either stolen from enemies or contributed from their own forces.

Silent Storm depicts a wide variety of the authentic weaponry and equipment of circa 1943 with great detail. Mixed into otherwise realistic elements is a plot that features secret weapon projects reminiscent of spy-fi, including energy weapons. Most notable are the Panzerkleins (pseudo-German for 'little tanks'), crude powered armour suits.

The game features a remarkably advanced physics model. Nearly all structures are completely destructible. This has many tactical effects in the combat. For instance, if a character hears an enemy moving in an adjacent room, they can simply fire through the wall to attack them. Silent Storm also employs ragdoll physics for bodies according to the precise velocity of an impact. Fully three-dimensional mapping allows for obstruction calculations and cover effects from all angles. Bullets ricochet and their stopping power depends on the weapon. The effects are exaggerated for a more cinematic experience (a hail of non-fatal bullets only make the target shake, but a single fatal bullet can send the target flying).

Plot[edit]

The game's story takes place during World War II in an alternate history. Thor's Hammer Organization (THO), is a shadowy organization with connections all over Europe and the goal of world domination. THO knows that this goal cannot be attained while there are powers capable of challenging them, and aims to use its connections and advanced technology to make sure the two sides of World War II devastate each other, while THO makes a grab for power when both are exhausted. The obvious influence of Norse mythology on the organization's name is further shown by the fact that all THO members use a mythological name as their call sign.

In exchange for the services of both Allied and Axis higher-ups, Thor's Hammer provides them with some of their inventions, including Panzerkleins. Panzerkleins are very difficult to destroy, as they are essentially immune to small arms fire.

Reception[edit]

Reception
Review score
PublicationScore
X-Play[3]
Silent storm for mac download

Silent Storm was awarded 'E3 2003 Best of Show' in the tactical genre by Wargamer.com.[4] The game's Metacritic score, GameTab score and MobyRank are 83, 82.93% and 84, respectively.[5][6][7] The game however suffered from a lack of sales in the United States, partially due to lack of marketing.[citation needed] While praised for its tactical depth, aesthetics and the quality of its game engine,[8][9][10] the game has been criticized for its 'silly', 'over-the-top' story and voice acting,[8][9] and for its inclusion of science fiction elements—specifically the Panzerkleins—and their effect upon game balance in the latter stages of the game.[9][10][11][Note 1] The game's 'tired', 'played-out' World War II setting,[9][10] poor performance on contemporary hardware,[9][11] lack of meaningful managerial features,[8] and lack of multiplayer,[8][10] were also noted.

Silent Storm won PC Gamer US's 'Best Turn-Based Strategy Game 2004' award. Mark H. Walker of the magazine praised its 'sweaty-palm firefights, clever leveling system, and its use of its World War II setting'.[13] The editors of Computer Gaming World nominated Silent Storm as their 2004 'Strategy Game of the Year (General)', although it lost to The Sims 2. They wrote that it 'almost walked away with the award because it exhibited an addictive combination of turn-based strategy and roleplaying that hasn't been so well executed since Jagged Alliance.'[14] The staff of X-Play nominated Silent Storm for their 2004 'Best Original Game' award,[15] which ultimately went to Katamari Damacy.[16]

Footnotes[edit]

  1. ^Fans critical of the mobile suits' power have created a mod that removes the suits entirely.[12]

References[edit]

Silent Storm Snow Machine Manual

  1. ^Interview at GamersHell
  2. ^Thompson, Mike (June 22, 2006). 'Night Watch'. Game Helper Magazine. Archived from the original on December 28, 2007. Retrieved 26 November 2007.
    Jonric. 'Silent Storm Interview'. RPGVault. Archived from the original on 6 February 2007. Retrieved 26 November 2007.
    Calvert, Justin (June 3, 2003). 'New Silent Storm details emerge'. GameSpot. Retrieved 26 November 2007.
    Thorsen, Tor (January 15, 2004). 'Silent Storm makes golden sound'. GameSpot. Retrieved 26 November 2007.
    Stock, Robert (January 20, 2004). 'Silent Storm'. Just RPG. Archived from the original on 15 December 2007. Retrieved 26 November 2007.
  3. ^Keil, Matt (June 4, 2004). 'Silent Storm (PC) Review'. X-Play. Archived from the original on December 6, 2005.
  4. ^'Press'. JoWood Productions. Archived from the original on 19 July 2011. Retrieved 29 December 2008.
  5. ^'Silent Storm (pc: 2004): Reviews'. Metacritic. Retrieved 29 December 2008.
  6. ^'Silent Storm Reviews for the PC (GameTab)'. GameTab. Retrieved 29 December 2008.
  7. ^'The Press Says'. MobyGames. Retrieved 30 December 2008.
  8. ^ abcdRausch, Allen (February 25, 2004). 'S2 - Silent Storm'. GameSpy. IGN Entertainment, Inc. Retrieved 15 December 2015.
  9. ^ abcdeButts, Steve (January 27, 2004). 'Silent Storm Review'. IGN. Retrieved 11 December 2007. There is one aspect of the game that really stood out as ridiculous to me. Since it's kind of integral to the plot, I don't want to spoil it. Just watch out for the suits.
  10. ^ abcdKasavin, Greg (January 26, 2004). 'Silent Storm Review'. GameSpot. CBS Interactive Inc. Retrieved 5 December 2015.
  11. ^ ab'Silent Storm Review'. 1up.com. IGN Entertainment Games. January 1, 2000. Archived from the original on 8 December 2015. Retrieved 5 December 2015. But worse, late in the game Silent Storm falls victim to the nerd imperative of sci-fi elements that, though some gamers may enjoy, I found totally unnecessary and detrimental. After fighting so many tough, gritty urban battles, the introduction of Panzerkleins (powered li'l mech-like weaponized body armor) and ray guns struck a really sour note and seriously undermined the great WWII feeling the game had created up to that point.
  12. ^'Cookie's No-PK Mod - StrategyCore Forums'. January 26, 2006. Retrieved 19 October 2007.
  13. ^Walker, Mark H. (March 2005). 'The Eleventh Annual PC Gamer Awards'. PC Gamer US. 12 (3): 33–36, 38, 40, 42, 44.
  14. ^Editors of CGW (March 2005). '2004 Games of the Year'. Computer Gaming World (249): 56–67.CS1 maint: extra text: authors list (link)
  15. ^X-Play Staff (January 18, 2005). 'X-Play's Best of 2004 Nominees'. X-Play. Archived from the original on November 7, 2005.
  16. ^X-Play Staff (January 27, 2005). 'X-Play's Best of 2004 Winners Announced!'. X-Play. Archived from the original on March 15, 2005.

External links[edit]

  • Silent Storm at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Silent_Storm&oldid=979628656'

Here’s your chance to throw the kitchen sink at the Nazis â€' everything from ninja stars to self-propelled anti-tank grenades. Some 75 real-world weapons from World War II are modeled in painstaking detail in Silent Storm, a tactical squad-based game that reminds one of the Jagged Alliance series. You also get to lead an Axis campaign and attack the Allies as well.

Either way, you lead a squad of up to six “special ops†troops, selecting your team from a pool of 40 mercs of 30 different nationalities â€' with cheesy voice accents to match â€' through some 24 extremely non-linear day and night missions (and an unlimited supply of random encounters). Your task in both campaigns is to uncover and stop a renegade Nazi force’s plot to win the rocket-technology arms race for itself.

Gameplay is turn-based, and played in a detailed, isometric 3D environment. Following squad-tactics conventions, each soldier has a given amount of points he/she can spend on certain actions, including crawling, scaling obstacles, changing firing poses or weapons, arming/disarming booby traps, and tossing grenades. In one turn you can have a soldier crouch, move from behind cover to get a clear shot at an enemy, and then move back behind cover. Or you can have him snap off two shots and not be able to get back to safety, gambling on leaving him exposed.

You can freely choose which missions you want to attempt, in any order you wish, as you uncover the clues that unlock them. These clues come from documents and enemy agents captured throughout the game. Unfortunately, this structure â€' while providing a nearly unparalleled level of playing freedom â€' makes it difficult to follow the story, which can become a bit disjointed if you uncover major clues before you know what’s going on. This situation isn’t helped by the rather rough Russian-to-English text and voice-over translation.

Your troops gain experience points as you play, which you can use to “level up†and raise their expertise in nine areas, such as sniping ability, medical skill, and stealth skills. You have a limited supply of the more specialized character classes (e.g., medics and engineers), so you must protect them well. These considerations make you sweat out the tough encounters.

Everything in the game is destructible, which is a hoot to say the least. Instead of making a frontal assault, you can sneak around the back and blow a hole in the wall of the building, for example. And every facet sparkles with great attention to detail: guns eject spent shells when firing, bullets knock snow and leaves from trees, and bodies contort into all manner of painful death poses. (Unfortunately, when all the visual options are cranked up, gameplay can be tediously slow even on a speedy PC.)

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Silent Storm would have scored much higher if it weren’t for weird anomalies that hinder the fun factor. These include strange “line of sight†issues where you can’t see an enemy that you know is about 10 feet directly in front of you, and obscenely reduced weapon ranges â€' rifle bullets carry only about 50 virtual yards in the game engine. Plus, you can’t leave a mission to go back to base to refit your troops. There's also a lack of any multiplayer.

System Requirements: Pentium III 500 MHz, 128 MB RAM, 32 MB Video, Win98

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Silent Storm For Mac Os

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